In November 2021, we have added a major feature called pathways that will allow to design training pathways including multiple linked Atrivity games.  





Create new pathway game


When adding a new game, you can now choose "Pathway" as type of game.



The new pathway game is created right after clicking on "create game"




Add child games to a pathway


Node or child games of an itinerary can be added from the Games tab of the parent game's configuration screen. Although there is also the option to incorporate a copy of an existing game as a child game, simply by selecting a potential Itinerary Game when setting the copy options.



Option 1) Add a new node/child game: 


Games inside a pathway can be added from the Games tab in the configuration screen. By default it will be OnBoarding , it is currently the only type that can be configured as a game-node in an game itinerary.



Option 2) You can use an existing set and when making a copy you can indicate that it will belong to an Itinerary set: 


*MAKES SENSE WHEN THE OPTION TO DUPLICATE GAMES BETWEEN ENVIRONMENTS IS ENABLED


Order child games


Games inside a Pathway can be easily ordered as Posts inside a Collection, by clicking with the mouse left finger and scrolling up or down with finger still pressed.







Criteria for next games

*MAKES SENSE WHEN IT IS ENABLED TO SET UP RULES TO MOVE TO THE NEXT GAME


Users and Teams


Users and Teams can only be added to the pathway game, and not to child games. This means that we cannot add different Users or Teams to the child games.



Communications: messages and posts


A pathway game may include global communications, including messages and posts, but also specific communications configured inside the child games. This will allow for example to send a communication to all users, regardless of the game each player is currently in.



Analytics


On top of the standard game reports, Pathways include the following aggregated reports, including statistics from all child games:

  • Users progress: summarised information about the pathway status for every player, including this data:


  • User & team
  • Enrolment date
  • Answered challenges
  • Finished challenges
  • Scheduled challenges
  • Progress
  • Education Time (minutes)
  • Knowledge level
  • Completed games
  • Current game
  • Completion date

     

  • Player and team ranking: equivalent to existing reports for single games, with aggregated information from all child games.
  • Player and team knowledge: equivalent to existing reports for single games, with aggregated information from all child games.
  • Communication and automated challenges: follow up reports, equivalent to existing reports for single games, with aggregated information from all child games.